Exemplary sequel [Assassin’s Creed 2] review
Assassin’s Creed 2 is a truly cult game. Everyone heard about her, many played a lot. But it just so happened that I started my acquaintance with the series only in 2021 with the original Assassin’s Creed, and then I remained, although not enthusiastically, but quite satisfied the quality of the game. However, almost always, when they talk about the early games of the series, it is a sequel. And it became interesting for me to figure out why it happened.
After the success of the original Assassin’s Creed The sequel was only a matter of time. The storyline Desmond Miles – The main protagonist broke off in the most interesting place and left the players in a frantic desire to find out what happened next.
Assassin’s Creed 2 is an adventure action from a third person, with elements of acrobatics and stealth.
Plot Assassin’s Creed 2 originates exactly from the point at which Desmond Miles stopped in the original game. The main character with the help of already familiar to us Lucy It breaks out of the paws Abstergo and begins to work together with the Assassins in order to reveal what kind of plans the Templars are being built and how a certain one is involved in all this Apple Eden. This time Desmond, and with him the player, will be in the skin of an not experienced master of the assassin, but a young Florentine – Ezio audience, which will build intrigues against power -loving Templars.
Assassin’s Creed 2 is the story of revenge. In fact, the game shows how far a person can go exclusively in order to take scores. True, this problem was revealed quite dashingly and invalidly. The main conflict still takes place in a slightly different plane. Confrontation Templars And Assassinov. Control and freedom. Almost the entire game plot is built on the fact that the insidious Templars want to get absolute power and enslave everyone, and we, the assassins, try to interfere with them and defend people’s right to freedom.
I think it will not be a secret to anyone that the events of the game unfold against the backdrop of really events. During the passage, the player will meet and Leonardo da Vinci, And Savonarola, And Niccolo Machiavelli, and many-many other statesmen and historical personalities. To please the plot, of course, the characters of many of them were somewhat embellished, adjusted, modified.
Ezio will take part in many historical events. And just the main problem of the plot, in my opinion, is that it goes too often somewhere to the side. Twice for the game we have to deal with conspiracies against the republican rulers, hunting many times for accomplices of the Templars, and this, by the way, is dozens of filler preparatory tasks, most of which boil down to “go kill, go in, go in the way”. And well, these tasks would give some interesting context or unusual situations, interesting dialogs, but almost always these are monotonous and not very exciting assignments. By greater account, the game could be somewhat shorter, and therefore more saturated, without losing anything important if they decided to cut out of it a dozen or two of such minor assignments.
Some outlet are really interestingly worked out by the final missions to eliminate the goal, periodic breathtaking episodes (like a crazy trip on a wagon through a mountain pass), as well as additional tasks with the tombs of the assassins and chastctors of the Templars, which are mainly pimples for a while or speed and periodic skirmishes with few enemies. These activities make it possible to relax before the next bunch of monotonous assignments. And for sure this situation would depress much more, if not for the background on which all this happens. And the background stand with love, worked out taking into account the era of the city.
Often, these “final” tasks take place in really interesting decorations and skillfully throw up unusual situations and various tasks
In general, at first, Florence It seems to be a secondary location in relation to visual design, after all the same hot, beige-stone cities Middle East. At first. Subsequently, you begin to slowly notice the difference not only in architecture, which is quite different in details, but also in other decorations – in clothes, street voices and heralds, in the end in the very nature of the city, in its structure. After the rather close and stuffy cities of the Middle East, Florence is felt much freer. Narrow streets have not gone away, but they are adjacent to large avenues adjacent to the monumental masterpieces of architectural art of the era of the early Revival.
However, not Florence of a single! As you pass, the player will visit several different cities. Including green Tuscan, Forted fortress Forli and of course pierced by the water arteries Venice, traveling along which is one pleasure.
And where is Venice, there is water. It is not surprising that, taking into account such a circumstances, the hero was taught to use boats and swim on their own.
The diversity of the environment never gives https://woocasinoonline.it/ a reason for boredom, thanks to not only recognizable features of each location, but also a timely shift as the plot flows. It just starts to seem that the location was blessed – it is immediately changed to a new
The diversity of the environment never gives a reason for boredom, thanks to not only recognizable features of each location, but also a timely shift as the plot flows. It just starts to seem that the location was blessed – it is immediately changed to a new
The diversity of the environment never gives a reason for boredom, thanks to not only recognizable features of each location, but also a timely shift as the plot flows. It just starts to seem that the location was blessed – it is immediately changed to a new
The diversity of the environment never gives a reason for boredom, thanks to not only recognizable features of each location, but also a timely shift as the plot flows. It just starts to seem that the location was blessed – it is immediately changed to a new
The diversity of the environment never gives a reason for boredom, thanks to not only recognizable features of each location, but also a timely shift as the plot flows. It just starts to seem that the location was blessed – it is immediately changed to a new
By the way of travel. In Assassin’s Creed Moving on their two is the basis of everything and everything, especially considering the constant climbing home and walls. In the sequel, little has changed, in comparison with the original. Ezio, unlike Altair – The main protagonist of the original Assassin’s Creed – knows how to slightly more, with respect to climbing. Wall jumping, high jumping with capture, even on a springboard will learn to jump in the process of passing. But the sores did not disappear anywhere. The player can often face a situation where the hero does not want to cling to the ledge for an unknown reason, which, obviously, is quite reaching for himself, and sometimes, on the contrary, is able to jump to where he usually does not jump. More than once I had to grit my teeth when the hero, instead of the jump to the side I needed, jumped up and eventually broke from a height. And in general, the problem is not critical, but when you have to act quickly and at speed, especially if it is seasoned with a pursuit, such, it would seem, light inconvenience turn into some kind of itching, if not otherwise. Yes, in general, if you don’t rush and do not rush anywhere, then there will be a minimum of such incidents, but such convenient situations are found, for the most part, only outside the tasks.
And of course The combat system. She is tied in close combat. There are swords, sabers, daggers and, of course, all recognizable hidden blades, which will be useful to a greater extent for a quiet elimination than for an open battle. In many cases, it is possible to eliminate the desired goal in two ways – in an open battle (if the conditions of the assignment do not prohibit this), or, most interestingly, attacking from the shadows.
Open battle provides many different opportunities to eliminate enemies. From simple shutting up ordinary enemies, to counterattacks from a bloc or parrying or even disarming the opponent. The enemy is also not a bast. Almost always the player is left alone against a large group of opponents, when simple spam with blows on one enemy will lead to a blow to the back with another opponent. Here, blocks, counterattacks, parrying, capture of the enemy, shocks, etc. come to the rescue. D. The enemy responds with diversity. If ordinary guards can be defeated without any problems, then, for example, heavy knights almost always cause a lot of problems, forcing to retreat and suddenly attack again. In addition, intrigues against the player will be built by jackets, with a large distance of the blow, archers who will constantly interfere with retreating to a height, and piercing nimble runners who will not allow to calmly run away on the ground. And when all of the listed types of enemies are found simultaneously and in paired quantities, you will not get into problems at all. It is in order to avoid such a situation, there is a second option of action – quiet and inconspicuous.
Play from secrecy It’s not as simple as it might seem. In fact, the main weapon for secretive attacks acts, as it is easy to guess, a hidden blade. In order to use it, you need to be as close as possible to the purpose. And the enemies are not very eager to let the player let the player to his minimum distance. They hear well if the player approaches them too quickly, and may have time to declare danger before the player dealt with them. Therefore, the best option for eliminating the enemy is a blow from where he does not expect. For example, from a haystack in which you can hide, from a well; Throwing off the enemy from the ledge, attacking him from the crowd or jumping on him from a height. There are many options, and almost always the environment presents opportunities for using these options. And here and there are carts with hay, large groups of citizens roam and so on roam. Plan to eliminate in advance, and then perfectly carry out the plan and silently hide in the crowd is a real ecstasy that you do not get tired throughout the game.
And besides all of the above, the game contains poisoned blades that bring the victim to rabies, smoke bombs that help quickly and effectively tear themselves away from the pursuers (or vice versa – unexpectedly attack them from the veil of smoke), as well as a real hidden gun. True in open battle, it is too slow to use it effectively and constantly, and for hidden elimination it is not quite suitable, since it immediately leads to the discovery of the shot.
The hiring system has become a noticeable innovation Companions, Whether it is a group of mercenaries who will help you in an open battle, a gang of thieves that will distract the guard and take it away, or a small company of courtesans, who will be able to transfer the guards from the hero to a small fee.
Yes, from now on the game is money, which the player generously give for the performance of any task. In addition, various chests with money are abundantly scattered on the map, it became possible to rob everyone in a row on the street, as well as to upset the corpses. Of course, money can be spent not only on equipment, but also, for example, painting clothes in a different color, for repairing armor, as well as the purchase of paintings.
In addition, there was an opportunity to buy weapons and armor, as well as various consumables, according to the type of drug.
Why buy pictures? Then, that the collection of such a collection of works of art increases the cost Villa to the audience -a kind of hub-location that opens after passing about the first quarter of the game. The villa meets the hero in a fairly unpresentable form, and the player has the opportunity to change this state of affairs by improving the estate with various money investments. There is practically no practical meaning in this, unfortunately, but aesthetically pleasant to visit your villa and see it beautiful and tidy.
There are several types of collective items in the game. A whole hundred eagle feathers, the collection of which will open. New cloak. But much more interesting – "True". The game correctly builds a veil of secrets over a particle of Eden and the motives of the Templars, which forces the grain to collect information and constantly ask questions and state assumptions regarding what is actually happening, and what is the actual scale of these events. In this regard, the search for glyphs on various historical buildings and a mini-game on puzzles, which, although they look quite simple, at first, subsequently constantly complicated and force them to really think about their decision. At the same time, all riddles contain a fairly significant part of the Laura of the Universe of the game, spilling light on the actions of the Templars in the context of real events. And what do you think, why Kennedy killed? In the end, the decision of all these riddles will open for the player quite interesting details of the source of origin of the Eden particles and not only.
About beauty! From the point of view of the design of locations and the environment, the sequel is not only inferior to the original, but also brings more details, including in the little things. Each city has its own characteristics of the appearance of not only the buildings themselves, but also people inhabiting them. A variety of design of armor and weapons also pleases the eye, like the choreography of the battle.
Audio design and composer’s work – beyond all praise. The world around lives and breathes, which is emphasized by constant urban fuss, accompanied by the noise of voices, singing of birds, rustling of foliage on trees, and of course the music of Jesper Kudu, skillfully emphasizing the game rhythm and the emotionality of history.
From the point of view exclusively technical achievements – Assassin’s Creed 2 looks, of course, better than the original game, but by no means an order of magnitude. The textures have become a little clearer, the facial animations are more natural, and the light is tidy, the heroes began to look more vividly and naturally. However, a real technological breakthrough is waiting for a year in a year – in Assassin’s Creed: Brotherhouse, however, this … well, you understand.
However, the low range of the drawing, characteristic of time, is still striking. Everything is in the same Assassin’s Creed: Brotherhouse this is almost not noticed
Assassin’s Creed 2 is really a cult game that is still quite well played, despite some visual obsolescence. Having first tried the game in 2022, I did not regret anything, and really spent these 25 gaming hours with pleasure, sometimes not getting out of the game within a day. This is a practically reference sequel that did a noticeable work on the mistakes of the original game and became one of the most important milestones in the formation of the series, personifying its best, according to many people, years. If you, like me, have long delayed the desire to get acquainted with the classics of the series, it is extremely recommended to try. Even if you are already pushed away by her already old picture, you will definitely attract the atmosphere of the riddle and intrigue, which is saturated with the whole game along and across.
