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  /  blog-299   /  The first experimental function in Overwatch is a 1-3-2 format with three attacking heroes

The first experimental function in Overwatch is a 1-3-2 format with three attacking heroes

At the end of January Blizzard announced the test mode in Overwatch, where players from all platforms can try experimental new products directly in the main client. Now the leader of the game Jeff Kaplan (Jeff Kaplan) voiced the first test change-separation by 1-3-2 format roles.

In a match of this format, almost any of the modes will be able to take part in one tank, three attacking characters and two support heroes (in ordinary modes, players are now divided equally-2-2-2). Thus, developers want to reduce the time of searching for matches.

Of course, for the game in the format of 1-3-2 developers will have to twist the balance. The first serious processing in testing mode will be subject to turbosvin, dawn and d.Va. This is necessary so that they can effectively cope with their role tank and alone.

If everything goes according to plan, then the innovations will appear in the game today, February 25. However Kaplan emphasizes that the launch can be delayed a little.

We remind you that all changes in testing mode, or “laboratories”, do not replace the current content. Moreover, it is not a fact that the authors will ultimately transfer experimental innovations to the basic part of the game – everything will depend on the reviews of gamers. When playing in the "Laboratory", you will increase the account level and receive awards, as usual.

In addition, in the 21st season of “Competitive Games”, which you start in March, the studio is going to add to Overwatch the rotation of the heroes – it will work similarly to the rotation of the cards, but to occur once a week. Details you will find in this news.

February 24, 2020 Open Beta Comanche restart will begin on February 28

February 25, 2020 is not a https://sistersitescasino.co.uk/crash-games/ single feudal feudal lord – the trailer for the economic campaign Stronghold: Warlords

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The best comments

Why not make the 2-2-2 optional mode and let the players decide how they want to play competitive matches? I am more than sure that a significant part of the audience will prefer the old mode, where all the heroes are available to everyone. Yes, it was likely that there were players in the team who believe that they are megaubivators, they just don’t go off and they don’t cover the tanks, and they would show everyone. But 2-2-2 does not solve the problem with them! Because they are now just sitting in line for 10 minutes to play the same traffic police. The team does not have the opportunity to change the role at least for a while to try to turn the battle. Full nonsense of these roles restrictions, as stupid system as possible. How many games are lost only due to the fact that the player is pushing in the middle of the match and the team is losing any advantage, not having the opportunity to compensate for the lack of armor/damage/hil. I’m not talking about other situations, that the restriction on roles forces the community to play the same strategies, because others are almost always doomed to failure, that because of the same restrictions there are very strange processing of heroes because of which they become extremely situational (hello, Brigitte with their crystal shield). Bottom line-the community begins to resent due to the monotony of competitive matches, the developers, not knowing what to do, chop off the shoulder, rolling out the next non-wave, players find 1-2 strata again, the cycle is repeated. So here the perfect solution would simply be given the player to decide whether he wants to play 2-2-2 or as before. True, most likely, such an opportunity will become a death sentence for 2-2-2-2, because I am sure that most will migrate to the classics.

And the rotation of the heroes … you are serious? I was amazed at the fact that there were people who support this idiocy. In one of the news, in the comments, I have already given an example of how destructive this system can affect the gameplay. If the player knows how to play Ash and the Widow, what the hell he should be able to play also on the Hanzo? As a result, a player from whom the developers took the opportunity to play for their favorites to be fiercely criticized (read – toxic insults) from his Timmates, because he cannot play the traffic police, although he can simply not let him play for those whom he knows how. If I prefer Mercy for mobility and the opportunity to quickly assess the situation and turn the course of the battle with one correct resurrection, which dam I should play for Lucio/Zenyatt, the style of the game for which I am completely alien? The rotation of the heroes will not create a variety in tactics, it will further aggravate the already sad situation created by a limitation of 2-2-2. More restrictions of restrictions. Instead of an adequate Pick & Ban, Blizzard system, more and more crooked crutches are introduced.

Although I continue to play, because I like the game, but this is not at all that Overwatch that I bought myself. Yes, someone will say that the “same” Overwatch is located at “Arkada-> Classical Fast Game,” but Arkada =/= Competitive mode. And in the competitive, now the devil knows what is happening, and it is what else will happen. I do not understand and do not support the attempts of developers to make competitive games closer to e-sports, simultaneously trying to please the community through a stump-column whose requirements are contrary to themselves (which is not surprising, because how many people are so many opinions). Attempts to sit on two chairs usually end poorly. Of course, it is unlikely that the game will die after all these innovations, because someone generally does not care from the high bell tower to the competitive regime. But, as a veteran OW, playing almost from the very release of the game, it is almost physically painful for me to observe what Blizzard turns his brainchild.

Puj, who huck through the walls and vanstetl all that came closer to him than 3 meters also interesting, but alas, the balance department does not think so (

"Freshness" O_O
None of this will come out, at least I hope so. The balance in the game is very good now, I don’t even remember that such a number of characters would be playable, except in OWL more or less formed meta, and it is usually variable for certain Maps. 2-2-2 excellent setup, it would be better to think how to encourage the game on other roles, but they would rivet new tanks and chils, instead of this here.

In this situation, oddly enough, no balanced editing, rotation of heroes and restrictions on roles will not change anything. More accurate selection of skills players could help here.

And tired of waiting, take a hamster with a pig and eager to collect fragments with tripled force. It does not end with anything good for the results of the match.

On the contrary, well, wait 10 minutes.
Schoolchildren at least recall that there are other characters except Hanzo and Genji.
But even now they are doing lessons while the rink is being searched, they are picked by the Persians for which the steep Potg on the yutyub was seen and under their own anime-wound collecting.
*The situation is relevant for both the Ranked and the public*

I’m like reading it, everything seems to be in the case.
And then Hop and flashbacks with a rank skating rink where you will fall into Tim “Genji, Widow, Hanzo, Traise and McCrey” who will kill a maximum of 1-2 opponents for the entire game, and you are worth the same tank/hiller and with pain aware that with such a company of reserve chromosomes your rating falls right in front.

I honestly rummage this very weakly, but the calibration is not aimed at the "accurate selection of players in skills"?
You can play like King Midas-to receive 5 gold medals for each room. But if the hillers do not go, the tanks are sitting in the corners waiting for the enemy retiper and DD just shoot anywhere except the opponents to run ahead of the shields then no more accurate selection will help.
Unless throwing the Midasis to those who are higher, but it is unlikely that someone will go to this.

Directed. But, unfortunately, according to this logic, you need to re -scold every season. And I’m not talking about the calibration that is now, because attachment to the previous rating with a set of unbalanced issuing points and Timmates may not allow them to rise to their level. The problem with the rating was in OW from the very beginning of the introduction. And every time they change it.
It’s time to understand that you need to go to the rating not for prize glasses or trophy places, but for a sense of competition. That is why they made 2/2/2 instead of the old All Pick. Although I do not see the problem to remove the restriction if the game goes to Pati 6 to 6.

I really want to see what will come of it, I hope for a positive response! Otherwise it is somehow sad to look for 10 minutes per dd

The first serious processing in testing mode will be subject to turbosvin, dawn and d.Va. This is necessary so that they can effectively cope with their role tank and alone.

Lord, just return me an old diva with a bunch of armor and a normal matrix. She was so much more interesting.


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